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[CSGO] Decompiling and Recompiling Valve Maps
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
03-16-2017 , 02:59 Re: [CSGO] Decompiling and Recompiling Valve Maps
#
2
I would think using
Stripper
would be much more efficient than having clients download a whole new map, just to include some decals. It would also save you the headaches of fixing all the errors.
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