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[L4D2] F-18 Airstrike (1.12) [20-Dec-2023]
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
07-31-2013 , 15:36 Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]
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1.2 (31-Jul-2013)
- Added new forwards "F18_OnAirstrike" and "F18_OnMissileHit" for developers to make custom plugins when the missile fires/hits.
- Added new plugin "l4d2_airstrike.dead_air" to destroy the barricade on c11m3 (Garages) when the missile hits near by.
- Added new plugin "l4d2_airstrike.no_mercy" to destroy the gas station on c8m3 (Sewers) when the missile hits near by.
- Fixed the jet/missile spawning on most maps with high or low skyboxes, should work fine now.
Big thanks to "worminater" for helping with some code and lots of help testing.
Edit: fixed the Dead air and No Mercy demo plugins:
1.1-da (09-Aug-2012)
- Fixed not working on the second round of versus.
1.1-nm (09-Aug-2012)
- Fixed not working on the second round of versus.
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Last edited by Silvers; 08-09-2013 at
06:04
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