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InstantDeath
Senior Member
Join Date: Mar 2007
Old 01-29-2010 , 01:55   error 22: Maximum number of parameters reached
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Code:
L 01/29/2010 - 00:35:10: [SM] Plugin encountered error 22: Maximum number of parameters reached
L 01/29/2010 - 00:35:10: [SM] Native "PrintHintText" reported: Translation string formatted incorrectly - missing at least 1 parameters
L 01/29/2010 - 00:35:10: [SM] Displaying call stack trace for plugin "crpg.smx":
L 01/29/2010 - 00:35:10: [SM]   [0]  Line 3125, D:\Steam\SteamApps\jasace5\counter-strike source\cstrike\addons\sourcemod\scripting\crpg.sp::QuestMenu()
As the above error message and the title states, I used too many parameters in a translation string. My problem is I cannot find the maximum number I can have. I have a lot of parameters I'd like to display, but if it is simply not possible, then I'll have to try something else.

So, Who knows what the maximum number of parameters i can have in a translation string, or just a string?

I'm trying to use this code(obviously it doesn't work, it causes repeated server crashes)

Code:
if (action == MenuAction_Select)
    {
        if(param2 == 0)
        {
            new team = GetClientTeam(param1);
            if(team == TEAM_CT)
                PrintHintText(param1, "%T", "Q1Dc", QuestObjective[param1][0]);
            else
                PrintHintText(param1, "%T", "Q1Dt", QuestObjective[param1][0]);
        }
        else if(param2 == 1)
        {
            new team = GetClientTeam(param1);
            if(team == TEAM_CT)
                PrintHintText(param1, "%T", "Q2Dc", QuestObjective[param1][1]);
            else
                PrintHintText(param1, "%T", "Q2Dt", QuestObjective[param1][1]);
        }
        else if(param2 == 2)
            PrintHintText(param1, "%T", "Q3D", QuestObjective[param1][2]);
        else if(param2 == 3)
            PrintHintText(param1, "%T", "Q4D", QuestObjective[param1][3]);
        else if(param2 == 4)
            PrintHintText(param1, "%T", "Q5D", QuestObjective[param1][4]);
        else if(param2 == 5)
            PrintHintText(param1, "%T", "Q6D", QuestObjective[param1][5]);
        else if(param2 == 6)
            PrintHintText(param1, "%T", "Q7D", QuestObjective[param1][6]);
        else if(param2 == 7)
            PrintHintText(param1, "%T", "Q8D", QuestObjective[param1][7]);
        
        else if(param2 == 8)
            PrintHintText(param1, "%T", "Q9D", WeaponKills[param1][0], WeaponKills[param1][1], WeaponKills[param1][3], WeaponKills[param1][4], WeaponKills[param1][5], WeaponKills[param1][6], WeaponKills[param1][8],
            WeaponKills[param1][9], WeaponKills[param1][10], WeaponKills[param1][11], WeaponKills[param1][12], WeaponKills[param1][13], WeaponKills[param1][14], WeaponKills[param1][15], WeaponKills[param1][16], WeaponKills[param1][17],
            WeaponKills[param1][18], WeaponKills[param1][19], WeaponKills[param1][20], WeaponKills[param1][21], WeaponKills[param1][22], WeaponKills[param1][24], WeaponKills[param1][25], WeaponKills[param1][26], WeaponKills[param1][27]);
        else if(param2 == 9)
            PrintHintText(param1, "%T", "Q10D", WeaponKills[param1][1], WeaponHeadshots[param1][1], WeaponKills[param1][2], WeaponHeadshots[param1][2], WeaponKills[param1][3], WeaponHeadshots[param1][3], WeaponKills[param1][4],
            WeaponHeadshots[param1][4], WeaponKills[param1][5], WeaponHeadshots[param1][5], WeaponKills[param1][6], WeaponHeadshots[param1][6], WeaponKills[param1][8], WeaponHeadshots[param1][8], WeaponKills[param1][9], WeaponHeadshots[param1][9], WeaponKills[param1][10],
            WeaponHeadshots[param1][10], WeaponKills[param1][11], WeaponKills[param1][12], WeaponKills[param1][13], WeaponHeadshots[param1][13], WeaponKills[param1][14], WeaponHeadshots[param1][14], WeaponKills[param1][15],
            WeaponHeadshots[param1][15], WeaponKills[param1][16], WeaponHeadshots[param1][16], WeaponKills[param1][17], WeaponHeadshots[param1][17], WeaponKills[param1][18], WeaponHeadshots[param1][18], WeaponKills[param1][19],    WeaponHeadshots[param1][19], WeaponKills[param1][20], 
            WeaponHeadshots[param1][20], WeaponKills[param1][21], WeaponHeadshots[param1][21], WeaponKills[param1][22], WeaponHeadshots[param1][22], WeaponKills[param1][23], WeaponHeadshots[param1][23], WeaponKills[param1][24], WeaponHeadshots[param1][24], WeaponKills[param1][25], 
            WeaponKills[param1][25]);
            
    }
oh, and if you needed it, the translation strings:

Code:
    "Q1Dc"
    {
        "#format"    "{1:d}"
        "en"        "{1}/1 Defusals\nYou or your teammates must defuse the bomb if it is planted.\nExperience Gained: 200"
    }

    "Q1Dt"
    {
        "#format"    "{1:d}"
        "en"        "{1}/1 Bombed Target\nYou or your teammates must bomb a target"
    }

    "Q2Dc"
    {
        "#format"    "{1:d}"
        "en"        "{1}/3 Hostages Rescued\nYou or your teammates must rescue at least 3 hostages\nExperience Gained: 300\nBonus Experience Gained: 100 each hostage you rescued."
    }
    
    "Q2Dt"
    {
        "#format"    "{1:d}"
        "en"        "{1}/3 Hostage Escape Failures\nYou or your teammates must prevent the Counter-Terrorists from rescuing the hostages.\nBonus Experience Gained: 100 each hostage stopped."
    }

    "Q3D"
    {
        "#format"    "{1:d}"
        "en"        "{1}/10 Kills\nYou must kill 10 enemies.\nExperience Gained: 200"
    }

    "Q4D"
    {
        "#format"    "{1:d}"
        "en"        "{1}/20 Kills\nYou must kill 20 enemies.\nExperience Gained: 4000"
    }

    "Q5D"
    {
        "#format"    "{1:d}"
        "en"        "{1}/40 Kills\nYou must kill 40 enemies.\nExperience Gained: 60000"
    }

    "Q6D"
    {
        "#format"    "{1:d}"
        "en"        "{1}/60 Kills\nYou must kill 60 enemies.\nExperience Gained: 800000"
    }

    "Q7D"
    {
        "#format"    "{1:d}"
        "en"        "{1}/80 Kills\nYou must kill 80 enemies.\nExperience Gained: 1000000"
    }

    "Q8D"
    {
        "#format"    "{1:d}"
        "en"        "{1}/100 Kills\nYou must kill 100 enemies.\nExperience Gained: 20000000"
    }

    "Q9D"
    {
        "#format"    "{1:d},{2:d},{3:d},{4:d},{5:d},{6:d},{7:d},{8:d},{9:d},{10:d},{11:d},{12:d},{13:d},{14:d},{15:d},{16:d},{17:d},{18:d},{19:d},{20:d},{21:d},{22:d},{23:d},{24:d},{25:d}"
        "en"        "{1}/50 AK-47 {2}/50 Aug {3}/50 Awp {4}/50 Deagle\n{5}/50 Elites {6}/50 Famas {7}/50 FiveSeven {8}/50 G3SG1\n{9}/50 Galil {10}/50 Glock {11}/50 HEgrenade {12}/50 knife\n{13}/50 M249 {14}/50 M3 {15}/50 M4A1 {16}/50 Mac10\n{17}/50 MP5Navy {18}/50 P228 {19}/50 P90 {20}/50 Scout\n{21}/50 SG550 {22}/50 SG552 {23}/50 UMP45 TMP\n{24}/50 USP {25}/50 XM1014\n Kill 50 Enemies with each weapon.\n Experience Gained: 200000000\n Unlocks: GunGame Skill"
    }

    "Q10D"
    {
        "#format"    "{1:d},{2:d},{3:d},{4:d},{5:d},{6:d},{7:d},{8:d},{9:d},{10:d},{11:d},{12:d},{13:d},{14:d},{15:d},{16:d},{17:d},{18:d},{19:d},{20:d},{21:d},{22:d},{23:d},{24:d},{25:d},{26:d},{27:d},{28:d},{29:d},{30:d},{31:d},{32:d},{33:d},{34:d},{35:d},{36:d},{37:d},{38:d},{39:d},{40:d},{41:d},{42:d},{43:d},{44:d},{45:d},{46:d},{47:d},{48:d},{49:d},{50:d}"
        "en"        "{1}/50 {2}/25 AK-47 {3}/50 {4}/25 Aug {5}/50 {6}/25 Awp {7}/50 {8}/25 Deagle\n{9}/50 {10}/25 Elites {11}/50 {12}/25 Famas {13}/50 {14}/25 FiveSeven {15}/50 {16}/25 G3SG1\n{17}/50 {18}/25 Galil {19}/50 {20}/25 Glock {21}/50 HEgrenade {22}/50 knife\n{23}/50 {24}/25 M249 {24}/50 {25}/25 M3 {26}/50 {27}/25 M4A1 {28}/50 {29}/25 Mac10\n{30}/50 {31}/25 MP5Navy {32}/50 {33}/25 P228 {34}/50 {35}/25 P90 {36}/50 {37}/25 Scout\n{38}/50 {39}/25 SG550 {40}/50 {41}/25 SG552 {42}/50 {43}/25 UMP45 TMP\n{44}/50 {45}/25 USP {46}/50 XM1014\n Kill 50 Enemies with each weapon, 23 of them must be headshots.\n Experience Gained: 200000000\n Unlocks: CopyCat Skill"
    }
__________________

Last edited by InstantDeath; 01-29-2010 at 02:02.
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