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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 08-24-2017 , 21:08   Re: [TUT] Replace Weapon Firing Sounds
Reply With Quote #36

Quote:
Originally Posted by PRoSToTeM@ View Post
Better just to use some value, about 2 and bigger.
Why that statement exactly?

Quote:
Originally Posted by PRoSToTeM@ View Post
??? Why not just block it? Actually it will send event only for invoker and only if he has cl_lw 0..
Hm, probably you're right, I'm too lazy to update the code now.

Quote:
Originally Posted by PRoSToTeM@ View Post
It is used in svc_weaponanim and it actually works. Looks like you mean Ham_Weapon_SendWeaponAnim.
Ham_Weapon_SendWeaponAnim do the same thing of the stock Util_PlayWeaponAnim?
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