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Originally Posted by PRoSToTeM@
Better just to use some value, about 2 and bigger.
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Why that statement exactly?
Quote:
Originally Posted by PRoSToTeM@
??? Why not just block it? Actually it will send event only for invoker and only if he has cl_lw 0..
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Hm, probably you're right, I'm too lazy to update the code now.
Quote:
Originally Posted by PRoSToTeM@
It is used in svc_weaponanim and it actually works. Looks like you mean Ham_Weapon_SendWeaponAnim.
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Ham_Weapon_SendWeaponAnim do the same thing of the stock Util_PlayWeaponAnim?
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