Quote:
Originally Posted by Kushfield
Try the other possible values for pev_solid until you reach your goal.
http://www.amxmodx.org/api/hlsdk_con...v-solid-values
I believe SOLID_TRIGGER would still keep it passable but also trigger touch when passed, but I'm not sure if that's what you're looking for.
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Quote:
Originally Posted by Natsheh
Its possible to define touch in a non solid entities with constantly checking if there is a player nearby or inside using entity think or simply just change its solid type to trigger solid
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I tried SOLID_TRIGGER, but text prints only when player inside the tree (in the center) and text spams chat with 10-15 messages. How to fix it? And I tried SOLID_BBOX, but it is still "transparent", can walk through.