Thanks for the translation.
The tag can be fixed by simply adding _: infront of get_param:
PHP Code:
eItem[Glow] = _:get_param(9)
About the instant health - I don't agree with the change. The idea is to make this item both good and bad, because you can either get lots of HP or you can get less HP than you had before. Making it add the HP to your current state will make the item good.
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