Thread: Bouncing Props?
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shine771
Senior Member
Join Date: Jun 2007
Old 12-27-2010 , 17:38   Re: Bouncing Props?
Reply With Quote #19

If you read my first post, I already told you - it doesn't detect world touches. I'm trying now with TR_TraceHull, but it seems to be too slow. I'm using it in OnGameFrame(), but it doesn't detect all touches even if I extend Mins and Maxs by 5 units. I'm new to HL2 engine. Maybe there is a special flag which I haven't noticed that allows SDKHooks to detect world touches. I would appreciate if you could give me a code example on how to detect world touches.

Thanks.
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