Quote:
Originally Posted by Backup
Well, that could be caused by object auto-disabling when they do not move. Do you actually need callback of an entity, which doesn't move?
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No. But when the object is auto-disabled, It loses its object collision
Quote:
Originally Posted by Backup
Collision with map entities is not implemented (yet).
If objects are small or travel at high speed, you have to set better precision to avoid flying trough walls.
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So what I am supposed to do is something like "bmod_stepcfg(10, 1/120)"?