here's the cfg i'm using. we have a 24 man server and the map changes after 30 minutes or the first team to 10 wins. i needed it to be a little more aggressive than default.
//------------------------
// Team Selection Control
//------------------------
//ptb limitjoin on
ptb limitafter 2 // 0
ptb limitmin 0 // 0
ptb maxsize 12
ptb maxdiff 3 // 2
//ptb autorounds 3
//ptb wtjauto 3
//ptb wtjkick 3
//ptb kick on
//ptb savewtj off
//------------------------
// Team Balancing Actions
//------------------------
//ptb switch on
//ptb switchafter 0
//ptb switchmin 3
//ptb switchfreq 1
//ptb playerfreq 3
//ptb forceswitch 3
// switch dead only (0:no, 1
nly, 2:dead first)
//ptb deadonly 2
//----------
// Messages
//----------
ptb tellwtj off
ptb announce off
ptb sayok off
ptb typesay off
//----------------------
// Team Strength Limits
//----------------------
ptb maxstreak 3
ptb maxscore 2
//ptb scorehist 0
ptb minrating 1.00
ptb maxrating 1.5
ptb superrating 2.25
//ptb maxincidents 50
//ptb scaledown 2
//ptb initvalue 5
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