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Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 04-07-2021 , 20:22   Re: [request] [L4D2] The New Tankhud Panel
Reply With Quote #5

Quote:
Originally Posted by Tonblader View Post
Maybe you could use the Marttt plugin as a reference.
[L4D2] Scripted HUD
It is not the same, [L4D2] Scripted HUD uses vscripts, what I am looking for is a panel as shown in the image.
I still don't know what function Jump Rock plays. Maybe it's the tank's Haymaker but I'm not sure, it would be nice to change "Jump Rock" to "Speed" to show the tank's speed.
Something like this for example:

Server #1 :: Tank HUD
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Punches: 0 | Rocks: 0 | Props: 0
⠀⠀⠀⠀⠀Total Damage: 0
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Control: Player (1st)
Health: 6000 / 100%
Speed: 0
Frust: 100%
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