Quote:
Originally Posted by PartialCloning
PHP Code:
public resret(id)
{
ret[1]=false
}
PHP Code:
set_task(0.25,"resret",1)
Should be
PHP Code:
public resret(id)
{
ret[id]=false
}
PHP Code:
set_task(0.25,"resret",id)
You don't need to use Tempstring, those arguments are optional. You can just use "get_user_weapon(id)". You can also use a variable and store the time using get_gametime() instead of using a task.
Did you make the model? Fun plugin, but the model could use a transition animation when switching between the two different modes.
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I just changed the origins of model, yeah would be even better if switch animation was made. I'll think about that, but I can't really do much since IDK how to work with Milkshape 3D properly.
As for the code 'bug' thanks