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FonixPro20
Member
Join Date: Mar 2018
Old 09-13-2018 , 14:15   Re: Problem in Explode Balrog1 Damge ( HELP )
Reply With Quote #3

You Mean from Primaryattack

PHP Code:
public fw_b1_PrimaryAttack_Post(Weapon)
{
    
g_IsInPrimaryAttack 0
    
new Player get_pdata_cbase(Weapon414)
    
    new 
szClipszAmmo
    get_user_weapon
(PlayerszClipszAmmo)
    
    if(!
is_user_alive(Player))
        return

    if (
g_iClip <= cs_get_weapon_ammo(Weapon))
        return

    if(
g_has_b1[Player])
    {
        if (!
g_clip_ammo[Player])
            return

        new 
Float:push[3]
        
pev(Player,pev_punchangle,push)
        
xs_vec_sub(push,cl_pushangle[Player],push)
        
        
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_b1),push)
        
xs_vec_add(push,cl_pushangle[Player],push)
        
set_pev(Player,pev_punchangle,push)
        if( 
gMode[Player] ) {
            
explode(Player//  < ----------------------|
            
set_pdata_floatPlayer832.0 )
        }
        
emit_sound(PlayerCHAN_WEAPONFire_Sounds[gMode[Player]], VOL_NORMATTN_NORM0PITCH_NORM)
        
UTIL_PlayWeaponAnimation(PlayergMode[Player]?b1_SHOOT2:b1_SHOOT1)
        if( 
gMode[Player] ) gMode[Player] = 0
    
}

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