Hi Sorry for pulling this up from oblivion
About the no-damage HE's..
I would like to make that so the damage of a grenade would come only from falling back to the ground and not from the explosion.. it's for a fun-oriented server
You said it should be easy.. Is this about where that one line of code should be?
Code:
new damagerept = read_data(2)
set_velocity_from_origin(id, upVector, get_cvar_float("he_push")*damagerept)
I'm learning the script code currently but i don't know how to change the actual damage done by the grenade in this plugin.
Thanks!