Quote:
Originally Posted by Obyboby
PHP Code:
"bigmelon"
{
"1" "sm_ent_create prop_physics"
"2" "sm_ent_keyvalue model models\props_junk\watermelon01.mdl"
"3" "sm_ent_keyvalue modelscale 50"
"4" "sm_ent_spawn"
}
Watermelons don't support scaling?
Also they can't be broken as regular watermelons (for example those on cs_italy) but you cannot push them around. Also a player got stuck when I spawned a melon near him.
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Dont think prop_physics entities support scaling, not sure. I tested the watermelon script I sent and it worked just fine like a regular watermelon, could break it and move it.
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