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[L4D1 & L4D2] Ledge Release
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NoroHime
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Join Date: Aug 2016
Location: bed
01-17-2022 , 17:46 Re: [L4D1 & L4D2] Ledge Release
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16
Quote:
Originally Posted by
Dragokas
The way is already included: it decreases the health first to make the second animation begin, only after that the actual release happen.
However, I think it's still possible to double-hang in places with multiple edges located next to each other.
Perhaps, it can be fixed by detouring and blocking the function responsible for hanging for 1 sec.
I don't have time at the moment to search for. But, somebody other could suggest its name.
i found this post, worh it try?
https://forums.alliedmods.net/showpo...6&postcount=11
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