Quote:
Originally Posted by Chdata
What exactly does pausing do in multiplayer servers?
Does it just pause everyone in the server if one person pauses?
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Yes. Players are unable to move or even adjust their eyeangles. They also cannot fire weapons, although there's weirdness with prediction on the client-side. On servers with pause enabled, unless AddCommandListener is used to restrict usage of the command to only admins, then EVERYONE can pause/unpause the game for EVERYONE.
If a client has cl_showpausedimage set to 1, then he/she will see a "PAUSED" overlay when the game is paused.
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