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I am inevitable
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Join Date: May 2019
Location: 0xA6DA34
Old 07-08-2019 , 07:57   Re: Random Code Archive
Reply With Quote #28

I figured I might share some natives that I've found / written and use til this day:
PHP Code:
char g_sWeapons_Classnames_List[][] =
{
    
"weapon_deagle""weapon_elite""weapon_fiveseven""weapon_glock""weapon_ak47""weapon_aug",
    
"weapon_awp""weapon_famas""weapon_g3sg1""weapon_galilar""weapon_m249""weapon_m4a1",
    
"weapon_mac10""weapon_p90""weapon_mp5sd""weapon_ump45""weapon_xm1014""weapon_bizon",
    
"weapon_mag7""weapon_negev""weapon_sawedoff""weapon_tec9""weapon_hkp2000""weapon_mp7",
    
"weapon_mp9""weapon_nova""weapon_p250""weapon_scar20""weapon_sg553""weapon_ssg08",
    
"weapon_m4a1_silencer""weapon_usp_silencer""weapon_cz75a""weapon_revolver""weapon_bayonet",
    
"weapon_knife_flip" /*"weapon_knife_gut", "weapon_knife_karambit", "weapon_knife_m9_bayonet",
    "weapon_knife_tactical", "weapon_knife_push", "weapon_knife_butterfly", "weapon_knife_falchion",
    "weapon_knife_survival_bowie", "weapon_knife_ursus", "weapon_knife_gypsy_jackknife",
    "weapon_knife_stiletto", "weapon_knife_widowmaker"*/
};

int g_iItem_Definition_Index_List[] =
{
    
123478910,
    
1113141617192324,
    
2526272829303233,
    
3435363839406061,
    
6364500505506507508509,
    
512514515516519520522523
};

stock bool SafeRemoveWeapon(int iClientint iWeapon_Entity_Index)
{
    if (!
IsValidEntity(iWeapon_Entity_Index) || !IsValidEdict(iWeapon_Entity_Index))
        return 
false;
    
    if (!
HasEntProp(iWeapon_Entity_IndexProp_Send"m_hOwnerEntity"))
        return 
false;
    
    
int iWeapon_Owner_Entity GetEntPropEnt(iWeapon_Entity_IndexProp_Send"m_hOwnerEntity");
    
    if (
iWeapon_Owner_Entity != iClient)
        
SetEntPropEnt(iWeapon_Entity_IndexProp_Send"m_hOwnerEntity"iClient);
    
    
CS_DropWeapon(iClientiWeapon_Entity_Indexfalse);
    
    if (
HasEntProp(iWeapon_Entity_IndexProp_Send"m_hWeaponWorldModel"))
    {
        
int iWeapon_World_Model GetEntPropEnt(iWeapon_Entity_IndexProp_Send"m_hWeaponWorldModel");
        
        if (
IsValidEdict(iWeapon_World_Model) && IsValidEntity(iWeapon_World_Model))
            if (!
AcceptEntityInput(iWeapon_World_Model"Kill"))
                return 
false;
    }
    
    if (!
AcceptEntityInput(iWeapon_Entity_Index"Kill"))
        return 
false;
    
    return 
true;
}

/* stock void Weapon_Classname_By_Item_Definition_Index(int iItem_Definition_Index, char[] sWeapon_Classname, int iWeapon_Classname_Size)
{
    for (int i = 0; i < sizeof(g_iItem_Definition_Index_List))
    {
        if (iItem_Definition_Index == g_iItem_Definition_Index_List[i])
        {
            Format(sWeapon_Classname, iWeapon_Classname_Size, "%s", g_sWeapons_Classnames_List[i]);
            
            break;
        }
    }
}

stock int Item_Definition_Index_By_Weapon_Classname(char[] sWeapon_Classname)
{
    for (int i = 0; i < sizeof(g_sWeapons_Classnames_List); i++)
        if (StrEqual(sWeapon_Classname, g_sWeapons_Classnames_List[i]))
            return g_iItem_Definition_Index_List[i];
    
    return -1;
} */

stock void GetWeaponClassname(int iWeapon_Entity_Indexchar[] sBufferint iBuffer_Size)
{
    switch (
GetEntProp(iWeapon_Entity_IndexProp_Send"m_iItemDefinitionIndex"))
    {
        case 
60:
            
Format(sBufferiBuffer_Size"weapon_m4a1_silencer");
        
        case 
61:
            
Format(sBufferiBuffer_Size"weapon_usp_silencer");
        
        case 
63:
            
Format(sBufferiBuffer_Size"weapon_cz75a");
        
        case 
64:
            
Format(sBufferiBuffer_Size"weapon_revolver");
        
        default:
            
GetEntityClassname(iWeapon_Entity_IndexsBufferiBuffer_Size);
    }
}

stock bool IsValidClient(int iClient)
{
    if (!(
iClient <= MaxClients) || !IsClientConnected(iClient) || !IsClientInGame(iClient) || IsFakeClient(iClient))
        return 
false;
    
    return 
true;

__________________
I do make plugins upon requests, so hit me up on discord if you're interested: Stefan Milivojevic#5311
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