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Originally Posted by midnight9
Maybe because not always OnClientDisconnect is being called when client leaves and that results Client Count having wrong value after a while.
Maybe its worth trying reset the Client Count, OnMapStart or something like that
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Yeah, and maybe OnMapStart there should be a check for client count. Looking at the source code, it just seems like the plugin only adds to the current client count when a player connects but, as you said, the value isn't always being reduced since OnClientDisconnect isn't being called all the time. This could happen when a client leaves during map transition or campaign change.
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