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Lux
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Join Date: Jan 2015
Location: Cat
Old 03-21-2022 , 09:10   Re: [L4D2]Defib Ragdolls (1.2.5 - 20/05/2021)
Reply With Quote #88

Quote:
Originally Posted by Shao View Post
Having messed around so much with the plugin, the new additions are quite welcomed. However it's a shame that witch kills seem to be 50/50 chance of crashing, making sure it wasn't a precache error of sorts on maps by replaying. Would it be possible to have regular deaths animation on witch kills as an option to mitigate the volatile nature of it? Because really, outside of that. Never had any issues that were related to the plugin.

Quote:
Originally Posted by Shao View Post
They're client crashes, not server. I should have stated that my bad.

It affects everyone even if they're completely vanilla. I don't use custom survivor models myself as well.
Managed to trackdown the cause of the crashing i think

Quote:
I think since TLS fixed up common infected models
"models/infected/common_male01.mdl"
now has decal support since I used this as base the model may cause crash due to each constraint is a separate entity
Just a guess but not happened for month since i blocked the usermessage

I added crappy random decal logic to paint surrounding area with blood it's pretty bad but better than nothing.


Update 1.2.6
fix crash when killed by witch

update 1.2.7
Removed the parenting clients to ragdoll
Added custom cam chase logic this should be much better for other plugins.

update 1.2.8
Fixed camera sometimes coming from 0 0 0 in world origin.
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Last edited by Lux; 03-25-2022 at 16:38.
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