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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-02-2010 , 15:00   Re: [CSS] Weapon Mod
Reply With Quote #4

Ok thanks for answer.
I have tested quick with bots and it look working great
(of course that "predict" is little problem but if use too big values)

I try next week more results, after holiday's
I write here same post

*edit
Ok.. I have test with bots.
Have change all weapons with every attributes, working great. No problems.


I didin't first time figured damage <value>, I try 100, after then 10 then I realize it's multiplier value. Default dmg (x) * 100.
Heha, then you get if headshot 900 - 5000 damage
So I make AWP weapon to worst gun, change damage value 0.01

This is great plugin if some one like make lazy SMG-weapon to little more powerfull damage/recoil or any gun.

Of course there would be appears problems on public server if change one of guns firerate too fast.
Server have to keep information about bullet hits to every player. (I don't know just guessing)

Again great plugin. Very usefull.

*edit
I attach cfg file which is ready all weapons+Attributes.
All values is default (1) and have been disabled (//), so you have to only find certain weapon and remove // to enable and of course change values what you want.
- Move this weapon_mod.cfg to ...cfg/sourcemod/ -folder
- Also edit ...cfg/sourcemod/sourcemod.cfg file, add bottom of list command exec sourcemod/weapon_mod.cfg

*second edit
when you add value... put them inside quotes ""
not big deal but if you set 1.3 without quotes, it start show multiplier values like this in chat 1.2999999999999

*third edit
I have typed triple, weapon knife
attributes. Forgot wrte knifestab knifebacstab..
Fixed typos.

*updatet
Added new
Attribute quickswitch and descriptions
Attached Files
File Type: cfg weapon_mod.cfg (12.7 KB, 1809 views)

Last edited by Bacardi; 10-16-2010 at 16:46.
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