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Silencer123
Veteran Member
Join Date: Jul 2006
Old 06-09-2009 , 12:44   Re: Changing clip and backpack ammo in Half-Life
Reply With Quote #8

That works fine, especially doing fastfire with m_flNextPrimaryAttack on the rocket launcher is awesome. Thanks!

Now... how would I go about nicely hooking this up to player fire? Like: Player fires, and I block ammo deduction and hook up a different value for m_flNextPrimaryAttack. Would that be possible with forwarding UpdateClientData?
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