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colby
Senior Member
Join Date: Jun 2005
Location: NC
Old 08-05-2006 , 03:11   Re: Setting maxspeed to certain ents.
Reply With Quote #7

I've tried ts_set_speed. It works, but it is very buggy, giving players other than the one it was set on extremely fast runspeed.

I've realized that ts_set_fakeslowmo works perfect when the player has a Slow Mo powerup. Since I can't create a TS entity, I'll just run through all ts_powerup's until I find one with EV_INT_body == 5 (Slow Mo submodel). Failing that, I'll just run through all ents until I find one that's model is powerup.mdl.

Thanks for the help.
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