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[L4D2] Helms Deep Sourcemod Enabler
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
11-13-2018 , 10:02 Re: [L4D2] Helms Deep Sourcemod Enabler
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I personally removed all of the authors .nut files associated with non-scripted events and recompiled; there are multiple instances of checking for sourcemod and metamod, and while this plugin will let you play, it doesn't prevent all instances of the scripts detecting and disabling certain aspects of the map that are just otherwise incompatible with sm/mm
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