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omgiafs
Junior Member
Join Date: Jul 2008
Location: Russia
Old 02-08-2009 , 22:16   Re: Say Sounds (including Hybrid Edition) (3.1.0)
Reply With Quote #136

About events with pre-defined sounds, like teamplay_round_win.

My noobish brain talks me that need to use AmbientSHook or NormalSHook instead of HookEvent. All we need is to modify one parameter (sound file to play at this event).

And i think that we need to configurate server's pure_server_whitelist.txt, if sv_pure != 0.

/UPD
AmbientSHook or NormalSHook impossible to use, server don't send winning sound to client. I'm use SAMURAI's modified plugin to hook sounds send to client, but win/lose sound don't appear in console and chat.
PHP Code:
#include <sourcemod>
#include <sdktools>
public Plugin:myinfo = {
name "Hook sounds",
author "SAMURAI",
description "",
version "1.0",
url "oh" 


public 
OnPluginStart()
{     
    
AddNormalSoundHook(NormalSHook:HookSound_Callback); 
    
AddAmbientSoundHook(AmbientSHook:HookAmbientSound_Callback); 
}

public 
Action:HookSound_Callback(clients[64], &numClientsString:sample[PLATFORM_MAX_PATH], &entity)
{
    
PrintToChatAll("normal sound : %s",sample);
    
PrintToServer("normal sound: %s"sample);
}

public 
Action:HookAmbientSound_Callback(String:sample[PLATFORM_MAX_PATH], &entity)
{
    
PrintToChatAll("ambient sound : %s",sample);
    
PrintToServer("ambient sound: %s"sample);

It means that client's gameinfo_sounds.txt set file to event. And how to replace it - this is a problem. But solution may be to supress default sound by custom, using parameters such as volume, pitch etc.

/UPD 2 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
How HWG says, "Stupid, stupid, stupid!!" I'm talk with myself. %)

Just send command PLAY file to client. But you should allow_from_disk in pure_server_whitelist.txt all your sound files, if sv_pure = 1

Last edited by omgiafs; 02-09-2009 at 03:48.
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