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[L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
05-09-2016 , 04:34 Re: [L4D/L4D2] Anti-Rush System
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So far, it seems that the implemented function is working properly. Check out the screenshots below, they're taken in Orange Onslaught (custom campaign). I'm planning to release this once I finish blocking all the first maps path and put a block on the post where you jump over the fence in Death Toll.
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l4d2_orange01_city_test1.jpg
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l4d2_orange01_city_test2.jpg
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l4d2_orange01_city_test3.jpg
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