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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 05-09-2016 , 04:34   Re: [L4D/L4D2] Anti-Rush System
Reply With Quote #17

So far, it seems that the implemented function is working properly. Check out the screenshots below, they're taken in Orange Onslaught (custom campaign). I'm planning to release this once I finish blocking all the first maps path and put a block on the post where you jump over the fence in Death Toll.
Attached Images
File Type: jpg l4d2_orange01_city_test1.jpg (51.3 KB, 492 views)
File Type: jpg l4d2_orange01_city_test2.jpg (47.3 KB, 412 views)
File Type: jpg l4d2_orange01_city_test3.jpg (41.8 KB, 391 views)
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