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Sunyata
Senior Member
Join Date: Nov 2017
Location: Wherever I am
Old 07-19-2020 , 05:58   Re: [L4D1 Plugin Request] Reducing a dead Smoker's 'smoke cloud' more quickly
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<Bumping this>

Some other idea crossed my mind today, if none of the above can be done in any way, is there perhaps some way the smoke cloud can be offset instead? away from the smoker body itself, along either its x,y,or z axis. So, for example, maybe offset the smoke-cloud by x-amount of units, so that it's either above or below (or even away) from the player's line of sight. I notice that the cloud effect is at its most dense at its centre, but loses its opaqueness gradually away from its centre to its perimeter.
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