Quote:
Originally Posted by base64
Please, can anyone figure out why the Wooden Crate cannot be destroyed? I could only be destroyed if I use prop_physics_create instead of leftfortdead_spawnitem p
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Maybe prop_physics_create will load some data from the model file to set MAX HP on entity
You can change the code to set the max HP property, it can be destroyed if it is not 0
But I don't know how prop_physics_create load these default value from a mdl file, so instead of hardcode every prop_physics with a max HP, I choose ignoring it