Quote:
Originally Posted by HamletEagle
3.Remove all armoury_entity from the map:
Code:
new armouryEnt = -1 while((armouryEnt = find_ent_by_class(armouryEnt, "armoury_entity")) { remove_entity(armouryEnt) }
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Why does this remove the entities for the remainder of the map? Since picked up weapons respawn each round I would have thought removing them would make them reappear again next round.
I want to remove all armoury_entity entities for round 1 only since we play a map that only gives the Terror team AKs and that gives them an unfair advantage in the first round