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moschinovac
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Join Date: Mar 2019
Location: Vietnam
Old 09-09-2019 , 23:01   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #18

Quote:
Originally Posted by Dragokas View Post
That is mean the tank is still try to move a little bit (more than the max radius defined by l4d_TankAntiStuck_non_stuck_radius ConVar)

You need to increase that value to be able to activate the 2-nd stage of teleport (instant to object, defined by l4d_TankAntiStuck_dest_object ConVar).

1-st stage of teleporting executes after 2 tank stuck detections (it teleport tank in the nearest player direction only, with the distance, defined by l4d_TankAntiStuck_inst_tele_dist ConVar, so you can increase this value as well (or instead)).

2-nd stage is activated after 3+ tank stuck detections.
He still teleport in 1st Stage but not do 2nd stage unless collide with model (like object in the map) or idler (if enable in Cvar)
In this vid, I use Cvar:
l4d_TankAntiStuck_idler_radius "200"
l4d_TankAntiStuck_dest_object "2"
l4d_TankAntiStuck_inst_tele_dist "200"
I keep moving to Plugins not count me as Idler. https://youtu.be/XuSKd3QKOCQ

And I even try to lock he in End of map Saferoom so he cant break the door of that Safe and he dont teleport to player. Just stay and punch to the door.
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