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[TF2] Unlimited Buildings (But with PDA this time)
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FlaminSarge
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Join Date: Jul 2010
01-30-2017 , 03:53 Re: [TF2] Unlimited Buildings (But with PDA this time)
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I remember writing something that accessed the player's CUtlVector for their 'owned' buildings directly, and using that to build multiple teleporters. I don't know if that method still works, but the method was largely the same: remove their current buildings, add the new one, then add back the old ones.
You think it'd be worth me digging that up, or is the RemoveObject call fine?
I would assume that under the hood, RemoveObject just removes the buildings from that same CUtlVector...
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