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: [FF2]
[Abilities] Dynamic Defaults v1.3.2 (many new adds!)
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sarysa
Senior Member
Join Date: Mar 2014
05-19-2015 , 20:34 Re: [Abilities] Dynamic Defaults + GLIDE v1.1.2 (now with dynamic_stunsg)
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A minor update to v1.1.2:
v1.1.2
- Added two interfaces:
DSSG_StunOneSentry
and
DSSG_UnstunOneSentry
- Teleport and Super Jump now used a synchronized HUD. (yep, Chdata has officially converted me with this one)
- Fixed an obscure bug where charged Cow Mangler shot (or a generated Energy Ball projectile manually set to be charged) hitting a sentry would mess with Dynamic StunSG. (Dynamic StunSG can still cause a cow mangler stun to end early, but now the reverse can't happen -- the sentry may still briefly twitch, however)
That first one is probably a bit overdue, but I finally got motivated to do it when I needed to stun sentries for an unknown duration. (a sentry stun that depends on the hale's immediate proximity, versus the "typical" proximity at the time of an E rage)
R.I.P. 57 downloads :p
__________________
Danmaku Fortress
- Bullet Hell for TF2
----------------------------
Raw Entity Dump
All Class Wall Climb (plus Super Jump)
Dynamic Defaults + Glide (FF2)
Other Plugins (all FF2 related)
Last edited by sarysa; 05-19-2015 at
20:36
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