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sorallll
Senior Member
Join Date: Oct 2018
Old 07-08-2021 , 06:46   Re: [L4D2]Transition Zombie Spawn Fix
Reply With Quote #4

Quote:
Originally Posted by HarryPotter View Post
so if I install this plugin, server can always spawn infected successfully with using z_spawn_old/ZombieManager::GetRandomPZSpawnPosition ?

or it just prevent the error spam?
Able to solve the position finding failure caused by the player transition
ZombieManager::GetRandomPZSpawnPosition(Zombi eClassType,int,CTerrorPlayer *,Vector *)->ZombieManager::CanZombieSpawnHere(int, int, CNavArea *, int, int, int)->CDirector::IsInTransition(void)

Last edited by sorallll; 07-08-2021 at 06:51.
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