Quote:
Originally Posted by Crasher_3637
I'm not sure if it makes any difference
|
It doesn't, but thanks, if I update I'll change the numbers.
Quote:
Originally Posted by Xanaguy
Just noticed the main reason why it wasn't having the intended effect I had desired in the Welcome To Hell campaign. The in-map entities have their targetnames (for the team 4 survivors) blank. Will there be support soon for allowing the individual L4D1 cases to have their unique target name? (I'll be happy to use this with the Map Based Configs plugin)
|
The plugin cannot work on maps which create L4D1 survivors like in c6m1/c6m3 and must be disabled or issues will occur.
If I can find a method to auto detect L4D1 holdout style survivors on maps and auto disable the plugin I'll update, otherwise you have to use a maps config to change l4d2_holdout_allow to 0. I could add a cvar to block maps but theres really no point since plugins for map specific configs exist.
Now auto blocks detected maps spawning L4D1 holdout survivors:
Code:
1.7 (09-Oct-2020)
- Added plugin enabled check when using commands to prevent usage if turned off.
- Automatically detects and blocks the plugin running on maps which spawn their own L4D1 holdout survivors.
- Changed character number for Louis. Has no affect. Thanks to "Crasher_3637" for reporting.
- Fixed round restart resetting the blocked map bool.
__________________