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Xanaguy
Senior Member
Join Date: Jan 2017
Old 10-09-2020 , 04:45   Re: [L4D2] Survivor Bot Holdout (1.6) [10-May-2020]
Reply With Quote #53

Just noticed the main reason why it wasn't having the intended effect I had desired in the Welcome To Hell campaign. The in-map entities have their targetnames (for the team 4 survivors) blank. Will there be support soon for allowing the individual L4D1 cases to have their unique target name? (I'll be happy to use this with the Map Based Configs plugin)
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