Thread
:
[L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]
View Single Post
Xanaguy
Senior Member
Join Date: Jan 2017
10-09-2020 , 04:45 Re: [L4D2] Survivor Bot Holdout (1.6) [10-May-2020]
#
53
Just noticed the main reason why it wasn't having the intended effect I had desired in the Welcome To Hell campaign. The in-map entities have their targetnames (for the team 4 survivors) blank. Will there be support soon for allowing the individual L4D1 cases to have their unique target name? (I'll be happy to use this with the Map Based Configs plugin)
Xanaguy
View Public Profile
Send a private message to Xanaguy
Find More Posts by Xanaguy