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nonserviam
Senior Member
Join Date: May 2013
Old 05-18-2014 , 12:45   Re: CS 1.6 Extremely Low fps
Reply With Quote #11

gl_vsync 0 and get fps.

GL_LINEAR_MIPMAP_NEAREST maybe you can help.

Use this userconfig.

Code:
joystick "0"
precache "1"
cl_dynamiclights "0"
cl_highmodels "0"
cl_shadows "0"
cl_weather "0"
cl_corpsestay "10"
cl_bob "0.01"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_himodels "0"
cl_showfps 0
cl_smoothtime "0"
d_mipcap "3"
d_mipscale "3"
d_spriteskip "0"
r_detailtextures "0"
r_dynamic "0"
r_mirroralpha "0"
r_mmx "1"
r_norefresh "0"
r_novis "0"
r_shadows "0"
r_traceglow "0"
r_waterwarp "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_dither "0"
gl_flipmatrix "0"
gl_fog "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "512"
gl_palette_tex "1"
gl_reporttjunctions "0"
gl_round_down "0"
gl_smoothmodels "0"
gl_spriteblend "0"
gl_texsort "0"
gl_texturemode "GL_linear_mipmap_linear"
gl_wateramp "0"
gl_zmax "4096"
gl_ztrick "1"
max_shells "0"
mp_decals "300"
snd_noextraupdate "1"
brightness "100"
gl_polyoffset "4"
zoom_sensitivity_ratio "0.89"
cl_cmdbackup "2"
cl_cmdrate "105"
cl_rate "25000"
cl_updaterate "60"
rate "25000"
ex_interp "0.05"
ex_extrapmax "1.2"
r_bmodelhighfrac "0"
r_decals "300"
r_detailtextures "0"
r_dynamic "0"
r_lightmap "0"
r_mirroralpha "0"
r_mmx "1"
r_norefresh "0"
r_shadows "0"
r_traceglow "0"
cl_allowdownload "1"
cl_backspeed "400"
cl_corpsestay "0"
cl_dynamiclights "0"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_gibcount "0"
cl_nopred "0"
cl_observercrosshair "1"
cl_particlefx "0"
cl_pitchdown "89"
cl_pitchup "89"
cl_resend "0"
cl_shadows "0"
cl_solid_players "1"
cl_weather "0"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_affinemodels "0"
gl_alphamin "60"
gl_clear "0"
gl_cull "1"
gl_dither "1"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "512"
gl_monolights "0"
gl_palette_tex "0"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "0.1"
gl_reporttjunctions "0"
gl_smoothmodels "0"
gl_texsort "1"
gl_wateramp "0"
gl_ztrick "1"
_snd_mixahead "0.1"
s_a3d "0"
s_automax_distance "50.0"
s_automin_distance "2.0"
s_distance "600"
s_doppler "0.0"
s_eax "0.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_occ_epsilon "0"
s_occfactor "0"
s_polykeep "0"
s_polysize "0"
s_reverb "0"
s_rolloff "1.0"
s_usepvs "0"
sv_voiceenable "1"
tracerred "0"
traceralpha "0"
max_shells "0"
max_smokepuffs "0"
ex_maxerrordistance "0"
_detailtexturessupported "0"
ambient_fade "0"
d_spriteskip "0"
developer "0"
gunsmoke "0"
loadas8bit "1"
precache "1"
sv_aim "0"
tripplebuffer "0"
vid_nopageflip "0"
vid_wait "0"
viewsize "120"
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