View Single Post
edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 08-01-2018 , 18:44   Re: CS Battle Royale (PUBG) [BETA]
Reply With Quote #14

Quote:
Originally Posted by EFFx View Post
1. Spawn more entities on the map, if there's 20 or even 32 players playing, it'll be bad.
2. The sound of the airplane drop hasn't much sense, same of the airdrop. Maybe you'll change?
3. The plane sound too, you could add the misc/plane_drone.wav.

// From the code (some of them is maybe for the next update, as your mod is BETA.
4. Add a code that drop player's items with a command, or even a loot.
5. Duos/squad, as I told to you might be cool
6.

PHP Code:
engfuncEngFunc_WriteCoord4000.0 
You could get back to the GetMaxHeight, just for optimization.

Hope you'll add more effects sounds, anyway, you did a good job.
1. That's up to the user, you can spawn as many entities as you want, that's why .ini files exist.
2. I couldn't really find any cool sound effects, but the user can always change them.
3. I'll try that
4. What do you mean? Drop healings? Isn't really necessary, as they don't take a particular slot to carry.
5. You didn't look at the CVARs, you can create as many teams as you want and customize it to your desire. You can create 32 teams and make 1 player per team, that's the same as solos, every player that connects will have his own team, you can make 16 teams and 2 player per team, that's duos, and a lot more.
6. How is using a stock that uses a while() loop an optimization compared to a direct set? As we're using just one map, it doesn't really matter if I hard code some stuff. Hard coding it is actually an optimization in my case.

About effects, I'll definitely try to add more things, just I need to make sure the mod actually works on a live server. Thanks for your feedback, greatly appreciate it! Also good luck on your mod, don't hesitate to post it when you finish it .
__________________

Last edited by edon1337; 08-01-2018 at 18:47.
edon1337 is offline