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einwad
Member
Join Date: Mar 2011
Location: Romania (Brazil)
Old 05-10-2011 , 13:43   Re: CSS Deathmatch Bonus HP/Nades v1.2
Reply With Quote #8

CSSDM_bonus.smx >>> Plugins folder
CSSDM_bonus.sp >>> Scripting folder

When you run the plugin, a dm_bonus.cfg will be automatically created and placed in cfg/sourcemod. You can use mine:

Code:
// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "CSSDM_bonus.smx"


// Enable/Disable plugin
// -
// Default: "1"
dm_bonus_enable "1"

// Amount of HP to give for every kill, 0 = disable
// -
// Default: "15"
dm_bonus_health "15"

// Amount of HP to give for headshot, 0 = disable
// -
// Default: "15"
dm_bonus_health_headshot "20"

// Replenish health up to this amount, 0 = No maximum, always gives bonus health
// -
// Default: "100"
dm_bonus_healthmode "100"

// 0 = replenish used nades only, 1 = always give nade (useful in conjunction with SM plugin 'Grenade Pack')
// -
// Default: "0"
dm_bonus_nademode "0"

// Kills needed to recieve hegrenade, 0 = disable
// -
// Default: "2"
dm_bonus_needed_HE "0"

// Kills needed to recieve flashbang, 0 = disable
// -
// Default: "5"
dm_bonus_needed_flash "0"

// Kills needed to recieve smokegrenade, 0 = disable
// -
// Default: "1"
dm_bonus_needed_smoke "0"
Or delete your cfg and let sourcemod auto-generate one on your next restart/mapchange.
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