Thank you alan
Its correct?
Code:
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
new Float:dmg = get_pcvar_float(cvar_dmgmultiplier)
if(is_valid_player[attacker])
{
f (get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker])
{
SetHamParamFloat(4, damage * dmg)
}
}
}