PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#define VERSION "0.6"
const HUD_HIDE_CAL = 1<<0
const HUD_HIDE_FLASH = 1<<1
const HUD_HIDE_ALL = 1<<2
const HUD_HIDE_RHA = 1<<3
const HUD_HIDE_TIMER = 1<<4
const HUD_HIDE_MONEY = 1<<5
const HUD_HIDE_CROSS = 1<<6
const HUD_DRAW_CROSS = 1<<7
const HIDE_GENERATE_CROSSHAIR = HUD_HIDE_FLASH|HUD_HIDE_RHA|HUD_HIDE_TIMER|HUD_HIDE_MONEY|HUD_DRAW_CROSS
#define m_iHideHUD 361
#define m_iClientHideHUD 362
#define m_pClientActiveItem 374
enum _:Hide_Hud {
Hide_Cal,
Hide_Flash,
Hide_All,
Hide_Rha,
Hide_Timer,
Hide_Money,
Hide_Cross,
Draw_Cross
}
new g_bitHudFlags
new g_pCvars[Hide_Hud]
public plugin_init()
{
register_plugin("HUD Customizer", VERSION, "Igoreso/ConnorMcLeod")
g_pCvars[Hide_Cal] = 0
g_pCvars[Hide_Flash] = 0
g_pCvars[Hide_All] = 1
g_pCvars[Hide_Rha] = 0
g_pCvars[Hide_Timer] = 0
g_pCvars[Hide_Money] = 0
g_pCvars[Hide_Cross] = 0
g_pCvars[Draw_Cross] = 0
register_clcmd("slot1","s1")
register_clcmd("slot2","s2")
register_clcmd("slot3","s3")
register_clcmd("slot4","s4")
register_clcmd("slot5","s5")
register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
register_event("ResetHUD", "Event_ResetHUD", "b")
register_event("HideWeapon", "Event_HideWeapon", "b")
Event_HLTV_New_Round()
}
public s1(id,level,cid){
client_cmd(id, "weapon_p228");
client_cmd(id, "weapon_scout");
client_cmd(id, "weapon_xm1014");
client_cmd(id, "weapon_mac10");
client_cmd(id, "weapon_aug");
client_cmd(id, "weapon_ump45");
client_cmd(id, "weapon_sg550");
client_cmd(id, "weapon_galil");
client_cmd(id, "weapon_famas");
client_cmd(id, "weapon_awp");
client_cmd(id, "weapon_mp5navy");
client_cmd(id, "weapon_m249");
client_cmd(id, "weapon_m3");
client_cmd(id, "weapon_m4a1");
client_cmd(id, "weapon_tmp");
client_cmd(id, "weapon_g3sg1");
client_cmd(id, "weapon_sg552");
client_cmd(id, "weapon_ak47");
client_cmd(id, "weapon_p90");
}
public s2(id,level,cid){
client_cmd(id, "weapon_elite");
client_cmd(id, "weapon_fiveseven");
client_cmd(id, "weapon_usp");
client_cmd(id, "weapon_glock18");
client_cmd(id, "weapon_deagle");
}
public s3(id,level,cid){
client_cmd(id, "weapon_knife");
}
public s4(id,level,cid){
client_cmd(id, "weapon_hegrenade");
client_cmd(id, "weapon_smokegrenade");
client_cmd(id, "weapon_flashbang");
}
public s5(id,level,cid){
client_cmd(id, "weapon_c4");
}
public Event_HLTV_New_Round()
{
for(new i; i<Hide_Hud; i++)
{
if(g_pCvars[i])
{
g_bitHudFlags |= 1<<i
}
}
}
public Event_ResetHUD(id)
{
if( g_bitHudFlags )
{
set_pdata_int(id, m_iClientHideHUD, 0)
set_pdata_int(id, m_iHideHUD, g_bitHudFlags)
}
}
public Event_HideWeapon( id )
{
new iFlags = read_data(1)
if( g_bitHudFlags && (iFlags & g_bitHudFlags != g_bitHudFlags) )
{
set_pdata_int(id, m_iClientHideHUD, 0)
set_pdata_int(id, m_iHideHUD, iFlags|g_bitHudFlags)
}
if( iFlags & HIDE_GENERATE_CROSSHAIR && !(g_bitHudFlags & HUD_DRAW_CROSS) && is_user_alive(id) )
{
set_pdata_cbase(id, m_pClientActiveItem, FM_NULLENT)
}
}
public show_huds(){
g_pCvars[Hide_Cal] = 1
g_pCvars[Hide_Flash] = 1
g_pCvars[Hide_All] = 0
g_pCvars[Hide_Rha] = 1
g_pCvars[Hide_Timer] = 1
g_pCvars[Hide_Money] = 1
g_pCvars[Hide_Cross] = 1
g_pCvars[Draw_Cross] = 0
}
public hide_huds(){
g_pCvars[Hide_Cal] = 0
g_pCvars[Hide_Flash] = 0
g_pCvars[Hide_All] = 1
g_pCvars[Hide_Rha] = 0
g_pCvars[Hide_Timer] = 0
g_pCvars[Hide_Money] = 0
g_pCvars[Hide_Cross] = 0
g_pCvars[Draw_Cross] = 0
}
the last 2 functions are made to be APIs so that the choosing menus can apear.