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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 11-14-2023 , 20:49   Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
Reply With Quote #1709

Quote:
Originally Posted by Franco20 View Post
The special infected now have 900 life points and when they appear on the map they regenerate as a tank type, I mean the sound and now all tank types appear and I can't configure it because the cfg file is all tanks are disabled "-1 " and the configuration is not respected. How is it possible for all tank types to appear if it is disabled.
Will be fixed in the next update.

Side note: I suggest putting all your reports in one post instead of spamming the thread. If you keep cluttering the thread, I'm going to just ignore your posts in the future.

Quote:
Originally Posted by Voevoda View Post
Will be fixed in the next update.

Side note: Just edit your previous post instead of making a new one and spamming the thread. Also stop blanking your posts and just delete them when you edit the post. If you keep cluttering the thread, I'm going to just ignore your posts in the future.

Quote:
Originally Posted by sirphr View Post
Code:
L 11/14/2023 - 01:10:23: [SM] Exception reported: Array index out-of-bounds (index -1, limit 66)
L 11/14/2023 - 01:10:23: [SM] Blaming: mutant_tanks/mt_abilities2.smx
L 11/14/2023 - 01:10:23: [SM] Call stack trace:
L 11/14/2023 - 01:10:23: [SM]   [1] Line 225, mutant_tanks\abilities2\mt_minion.sp::vMinionClientDisconnect
L 11/14/2023 - 01:10:23: [SM]   [2] Line 2373, mt_abilities2.sp::vAbilityPlayer
L 11/14/2023 - 01:10:23: [SM]   [3] Line 422, mt_abilities2.sp::OnClientDisconnect
Any ideas why i'd get this?
Will be fixed in the next update. This was already reported in a previous post if you look in previous pages of the thread.
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