View Single Post
Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 01-13-2021 , 06:02   Re: [TF2] An attempt to fix the missing disguise shotgun
Reply With Quote #5

Quote:
Originally Posted by nosoop View Post
I did a writeup of the bug here.

Attached below is the hotfix I wrote up as a prototype; it modifies the schema so the stock shotguns use the modified classname.

Depends on Econ Data.
Ah, looks interesting. Definitely better than my hacky way of fixing this, although I'm also kind of striking for a fix without usage of external .txt gamedata.

I've decided to work on the code for my plugin more and found out that a few netprops weren't being replicated.
It now looks to be working properly on Engineer disguises!
(Updated the ShotgunDisguiseFix.sp file on the post above)

If only I can make the bots switch to their sappers, then I could test it out on the other disguises.

EDIT: Decided to kill the disguise weapons, and it works!

Last edited by Shadowysn; 01-13-2021 at 10:55.
Shadowysn is offline