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DarthMan
Veteran Member
Join Date: Aug 2011
Old 07-21-2019 , 06:17   Re: [ H3LP ] Camera Player Model / Weapons
Reply With Quote #5

Quote:
Originally Posted by Dr.Doctor View Post
Well, the solution is SetClientViewEntity then set third-person view on the client.

Since SetClientViewEntity will cause the client ViewModel invisible, setting third-person view on the client makes ViewModel visible again.

It works on tf2 by this method. See: https://github.com/tf2-sandbox-studi...urityCamera.sp

I had also tried changing the m_iObserverMode, it works but not the best.

Maybe you can try setting the client third-person view after SetClientViewEntity on other source game.
So you mean, the only way is enabling cheats and doing thirdperson?
Using m_iObserverMode it would not allow me to switch weapons as the game thinks that the player is in spectator mode.

Last edited by DarthMan; 07-21-2019 at 06:17.
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