Quote:
Originally Posted by bally
So basically, what you're saying is, there's no need to store the values on a dynamic array, I can just access the keyvalues because they are already cached?
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Well the kv tree is in memory, but that doesn't mean that lookup is particularly fast or equal compared to other storage techniques.
You still haven't said what you want to do, so everything from building a menu handle and caching that, using an adt-array, or using a tree might be better or not worth the effort.
I don't want this thread to be another example for "parse through huge kv-structures in game".
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