Quote:
Originally Posted by joropito
I guess you can call it but you can't set some environments needed (like p_move structure).
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yes, All PM_ functions related to engine should be called while we in "PM_Move" and all player specific structure was set.
As i understand pmove - structure - for all players, but before "pm_move" some player parameters copied to it, and after "pm_move" copied it back.
I want to warn of using pev_ things while "PM_Move", because that information copy, all pev_ like "broken" atm.