Whoops, should've linked it in the first place, sorry about that.
Right
here.
*edit* Grandwazir, do you have any info on whether or not the boss balancing code works for non-Normal difficulties? My server is a modded form of Advanced/hard and I've been getting really, really strange spawning behavior including back to back tanks less than 30 seconds apart, or one team getting a tank outside the spawn room and the second getting it at the very end. It also seems to disregard the versus_tank_chance percentage and throws a tank *every* round, I've yet to see one without a tank. The only exception is that it sometimes gives one team a tank and the other no tank, and this occurs more often with this plugin than without from our testing.
Without the plugin handling spawn balance we tend to get reasonably close balancing (an area or room apart for tanks, a matter of meters for witches).