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doom_laur
Junior Member
Join Date: Jul 2008
Location: Roman, Romania
Old 07-10-2008 , 11:11   Re: [DoDS] Medic Class
Reply With Quote #4

Quote:
Originally Posted by strontiumdog View Post
Configuration
  • sm_dod_medic_weapon 0
    default: 0
    0 will set the Medic's weapon to a pistol, 1 to a M1Carbine/C96
  • sm_dod_medic_ammo 14
    default 14
    The amount of ammo to put in the Medic's weapon
  • sm_dod_medic_nades 1
    default: 1
    Type of nade to give to the Medic
    0 is no nades (disabled), 1 is smoke nades, 2 is nades
  • sm_dod_medic_nades_ammo 1
    default: 1
    Number of nades to give to the Medic
  • sm_dod_medic_speed 1.1
    default: 1.1
    The speed of the Medic. Setting to 1.0 makes them run at the same speed as the other players
  • sm_dod_medic_weight 0.9
    default: 0.9
    The weight of the Medic. Setting to 1.0 makes them lighter and thus can jump a little higher
  • sm_dod_medic_health 80
    default: 80
    Sets the health of the Medic. Setting to 100 gives them the same health as the other players
  • sm_dod_medic_maxhealing 50
    default: 50
    The maximum amount of healing a medic can do with one Medic Pack
  • sm_dod_medic_max 2
    default: 2
    Maximum number of medics per team
  • sm_dod_medic_packs 20
    default: 20
    Sets the number of Medic Packs a medic gets at spawn
  • sm_dod_medic_messages 1
    default: 1 (0 to disable)
    1 is to display messages to the client
  • sm_dod_medic_restrict 0
    default: 0
    The Class to restrict Medics to - often used on some servers where server ops do not want snipers or MGers playing Medic
    1 = Rifleman
    2 = Assault
    3 = Support
    4 = Sniper
    5 = MG
    6 = Rocket
Where should this be written? Is it necessary to put it into the cfg folder?
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