You can use
[L4D2 & CS:GO] VScript File Replacer to remove the invisible walls created by vscript configuration.
Steps:
1. install VScript Replacer plugin
2. start map c8m4_interior
3. put in console: sm_vs_dump
4. go to local files and open: Left 4 Dead 2\left4dead2\scripts\vscripts\vscripts_dump\c 8m4_elevatorfix.nut
Add "//" in this line:
PHP Code:
//make_clip( "_elevator_tabbernaut", "Survivors", 1, "-222 -222 -5205", "0 0 0", "13541 15357 5543" );
5. save as name c8m4_elevatorfix_custom.nut
6. put this new file in carpet: Left 4 Dead 2\left4dead2\scripts\vscripts\vscripts_custom
7. open file: Left 4 Dead 2\left4dead2\addons\sourcemod\data\vscripts_o verride.cfg
Modify and add within the file (it would look like this without the explanatory text of the vscripts_override.cfg)
Spoiler
PHP Code:
"vscript_replacer"
{
".+"
{
"jukebox_dlc1"
{
"DBG <- ::JUKEBOX_DEBUG <- true" "DBG <- ::JUKEBOX_DEBUG <- false"
}
"jukebox_main"
{
"DBG <- ::JUKEBOX_DEBUG <- true" "DBG <- ::JUKEBOX_DEBUG <- false"
}
}
"c8m4_interior"
{
"c8m4_elevatorfix"
{
"override" "c8m4_elevatorfix_custom"
}
}
}
I just added a code to tell it to replace the original file with the new one that you created in the c8m4_interior map.
8. save the changes of vscripts_override.cfg
9. change the map to c8m4_interior again.
10. invisible wall removed.
Note: I don't know what consequential effects the map can have by modifying this, so this is just a basical example of how to use the VScript Replacer plugin.