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[L4D2] Tank-on-fire Speed Booster
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DarkNoghri
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Join Date: Mar 2009
01-19-2010 , 04:03 Re: [L4D2] Tank-on-fire Speed Booster
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The way this is currently set up, if one tank was set on fire, all tanks should run faster. All I'm doing is changing the z_tank_speed_vs cvar, or whatever it's called. But if you throw multiple tanks in there, it's quite possible things could get awkward, with tanks getting ignited and extinguished at different times.
There may be some way to do this on a per-tank basis, but I'm not sure how.
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