Thread: TF2 Ammopacks
View Single Post
[NATO]Hunter
Member
Join Date: Jul 2006
Location: Germany, NRW, Oberhausen
Old 01-07-2008 , 03:27   Re: TF2 Ammopacks
Reply With Quote #5

I posted in the other thread about the crash issue.

ThatGuy, no. I think one of the key features of SourceMod is it's modularity and the fact that you can deactivate everything you don't need. Both of my plugins do something on each GameFrame and add to the servers performance. Even if they are combined, the same 2 checks would run in a GameFrame. You see what I mean?
__________________

[NATO]Hunter is offline