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[TF2] TF2Fix (1.4.8_01, June 20 2014)
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
03-18-2012 , 20:14 Re: [TF2] TF2Fix 1.0
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Just looked at the code for a sec after a person I was talking to mentioned its timers...
There's a serious need for optimization in the millisecond timer (which is actually every tenth second, not millisecond). I see repeated calls to TF2_GetPlayerClass(z) and GetEntPropEnt(z, Prop_Send, "m_hActiveWeapon"). These really should be called once and have their values stored in a variable.
For that matter, TF2_GetPlayerClass returns an enum value, so it can be used in a switch statement.
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